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Procedural rock generator

Simple yet highly useful procedural rock generation tool I made in Houdini and its integration into Unreal Engine. Despite its simplicity, this tool is incredibly helpful in production. We can generate various types of rocks quickly and efficiently, bake ready high poly and a low poly version with UVs. Ready to integrate them into our scene using Megascans tileable materials.
I used the stunning Epic's "Meerkat Demo" scene to show how easily it can be integrated into a photorealistic environment with minimal effort. Simple tool, seamless integration, and excellent results.

Special thanks to Adolfo Reveron, who taught me everything I know about Houdini and inspired my enthusiasm for proceduralism.
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