Procedural Billboard generation tool I made in Houdini and integrated into Unreal Engine.
This tool is really helpful in production. With this houdini workflow, we can generate various types of game ready billboards (even with procedural weldings) changing the shape and structure just moving some sliders and changing a few parameter values.
I used some assets and locations from the stunning Epic's "Hillside Sample" scene to show how easily it can be integrated into a photorealistic environment with minimal effort. Currently using tileable textures. I can be done using custom solutions if needed (Unique textures, trimsheets, etc. )
Special thanks to Adolfo Reveron, who taught me everything I know about Houdini and inspired my enthusiasm for proceduralism.
https://www.artstation.com/techartworlds